03-26-2016, 07:22 AM
Blackberry Bun Wrote:Figured as much. Anyway, here's the full story.I guess the makers of PSO2 wanted to make more money off their Chinese and Southeast Asia servers and in turn their players for some strange reason. Which is kind of odd seeing as how players could just connect to the Japan server and avoid the China/SE Asia ones.
There's this MMORPG with the name Phantasy Star Online 2, originated from Japan but currently also has China and South East Asia Server. In the latter two servers, enemies deal about 30% more damage to players compared to Japan server. However, in the latter two servers players have the option to do a kompu-gacha (Picture explanation here) to get a costume which negates the damage increase.
My question was about the decision to increase enemy damage. Would it actually be more enticing for players to gamble their real money for the chance to make the enemies deal "normal" damage, rather than letting the enemies deal normal damage with players having the option to gamble their money for the chance to make the enemies deal low damage?
I'm just a guy with no knowledge of marketing strategies on this matter, so I wonder.
I have no marketing experience either, but this reminded me of a side scrolling action game called Contra Hard Corps for the Mega Drive and Genesis. The MD release allows you to take three hits before you die, but the US version only allows one hit, thus making the US release far harder as a result. This was done presumably to help drive more rentals of the game in the US. Japan bans video game rentals completely and thus more HP for your Contra fighter apparently. I don't know if this is 100% true, but it's plausible.
I love foxes, especially the one in my avatar.