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Well, it doesn't make any differences to me- I had to buy a charger with my 3DS. We get NTSC/UC 3DSes over here, which comes with a flathead 120v 60Hz charger. Plugging that in would be like purposely setting my house on fire.
No. I HAD to import a charger from the UK. Because Malaysia is an ex-British colony and a commonwealth member, and our power is not only 230v 50Hz, but we use the same British BS1363 socket used in the UK. And Nintendo instead sells Europlug chargers (230v 50Hz but uses a two-pin rounded plug instead) in Malaysia, which further either requires an adapter or for one to force the charger into the socket.
For it to be cheaper and not come with a charger would be a service to me.
My bone to pick with Nintendo is, instead, lack of eShop in Malaysia and the region coding. Especially on a 3DS.
The Best Medicine > Magic. Because SCIENCE! can prove the former.
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Also, got an e-mail from R* saying that the launch date is officially March 24th.
The Best Medicine > Magic. Because SCIENCE! can prove the former.
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As far as I know, DX10 can't and won't be ported to XP (due to architectural reasons and perhaps to MS insisting people to upgrade), hence why later games dropped support for it. Not to mention that most of those who would run GTA V would be on Windows 7 or 8 anyway.
And yes, GTA V is more online-centric with it's GTA: Online component, so it would make more sense to support a more secure operating system.
On the subject of Nintendo, 'tis another facepalm-worthy moment. It's a handheld console for pete's sakes! They should've made it auto-voltage knowing that a gamer may bring the device overseas, plus it's awkward to bring or procure a transformer as well. SMH!
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Well, I see that R* optimized GTA V to be 64-bit native. That's probably the main driving force behind dropping XP. The majority of XP boxes out there are 32-bit. And XP Pro X64 has zero support from MS. It wasn't even sold at retail, only offered with Alienware and HP machines, or to MSDN devs. And yes, the need for DX10 also complicates matters. DX10, as Blake pointed out, is a full revamp of DirectX- it drops DirectSound, and DirectDraw was revamped into Direct2D.
As for Nintendo, I agree with everything said so far. But there's nothing we can do, not as long as they can churn out exclusives like Zelda, Mario, Metroid, Animal Crossing and Pokemon. Especially Pokemon. The only way to convince them to change is to ensure their next big console and games doesn't sell more than a few dozen copies.
The Best Medicine > Magic. Because SCIENCE! can prove the former.
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Yeah, practically no one cared about XP for x64, let alone Itanium. Though it was an oddity that Epic Games released a 64-bit build of UT2004 before x86-64 games are starting to become mainstream these days.